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From EternalRealms
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Eternal Realms is a codebase (or game engine) that seeks to create worlds where the users craft much of the world they inhabit. Eternal Realm games are massively multiplayer roleplaying games, where a person guides their player down any path they desire.
Eternal Realms is not a single game. Much like the ROM (and other mud) codebases of the past, enterprising people can download the stock Eternal Realm code and create their own server. Each world thus created can be vastly different in playability, game style, and theme; they are completely independent of the codebase.
For more information, see our main page or our forum. Also, find out How To Contribute.
Getting started
- DesignDocument - An overview of the goals of this project.
- HowERWorks - A non-technical guide describing some basics about how Eternal Realms works.
Working with Eternal Realms
- DevelopersGuide - How to get and build the code for Eternal Realms.
- GraphicsDevelopment
- Builders - Use of the tools that create your worlds.
- Attributes - Player Attributes, brief descriptions and how they are used
- Skills - How skills are learned used by players
- Combat - How combat rounds take place, order of turns and definition of a turn.
- Crafting - Player driven creation of goods.
Game World Development
- StandardItems - Basic items and information required and likely to be fairly common in all ER games.
How to Contribute
Find out How To Contribute. What you can do to help!
Omega Earth
Omega Earth is a steampunk/Victorian era game that uses the Eternal Realms engine.
- Lore - The stories of the world.
People
- Andy Korth - Surgeon,Project Leader
- Tyler Hutchison - Co-Pilot, Artworks, programming, concepts
- Nargor (Rasmus) - Concepts, Balance
- Arwym Starlight (Jessica) - Art, sprites, and other stuff
- Sunderland - Lore, Crash Test Dummy
- Anne Hayes - Testing, ideas, text
Detailed Credits.

